AI Insights · Timothy · October 2021
Top 5 Basketball Games in the UK Q3 2021 Performance
Discover the performance trends of the top 5 basketball game apps in the UK during Q3 2021, showcasing download, revenue, and active user metrics.
In Q3 2021, the top 5 basketball game apps in the United Kingdom displayed varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue peak at approximately $7.1K in early August, with fluctuations between $2.2K and $5.1K for the rest of the quarter. Weekly downloads showed a notable rise in late July, reaching around 5.9K, before stabilizing around 3.4K to 4.1K towards the end of September. Active users increased steadily from 11.4K at the start of the quarter to 14.7K by late July, then experienced minor fluctuations, ending the quarter at approximately 12.4K.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a peak in weekly downloads in early August with 15K downloads, before declining to around 7.8K by the end of September. Revenue trends showed a spike in mid-August with about $3.8K, then gradually decreased to approximately $1.7K by the end of the quarter. Active users peaked in early August at around 41.7K, before stabilizing between 26.9K and 34.7K for the rest of the quarter.
NBA SuperCard Basketball Game from 2K had a relatively stable weekly download figure, peaking at around 3.6K in mid-July and then declining to approximately 1.6K by the end of September. Revenue showed a slight increase in early August, reaching about $2.5K, before dropping to $986 by the end of the quarter. Active users saw a peak in late July at around 6.5K, before gradually decreasing to about 4.3K by the quarter's end.
SLAM DUNK from TV Animation by Program Twenty Three had modest weekly downloads, peaking at 277 in early August and then declining to around 102 by the end of September. Revenue reached a high of approximately $5.4K in mid-July, then fell to around $884 by the end of the quarter. Active users peaked at around 513 in early August and stabilized between 276 and 311 towards the end of September.
NBA LIVE Mobile Basketball by Electronic Arts saw a peak in weekly downloads in late July at around 3.6K, which then stabilized to around 2.1K by the end of September. Revenue showed a significant peak in late July at about $1.9K, before declining to around $451 by the end of the quarter. Active users peaked in early August at around 49K, with fluctuations leading to around 40K by the end of September.
These insights highlight the dynamic nature of the mobile basketball game market in the UK during Q3 2021. For more detailed insights and data, visit Sensor Tower.